AI Insights · Timothy · July 2022
Top 5 Sandbox-like Games on Android in Ecuador Q2 2022
Explore the performance metrics of the top 5 sandbox-like games on the Android platform in Ecuador during Q2 2022, featuring trends in downloads, revenue, and active users.
The second quarter of 2022 saw significant activity in the sandbox-like games category on Android in Ecuador. Here’s a detailed look at the performance of the top 5 games in this genre, based on data from Sensor Tower.
Roblox showed a varied trend in weekly revenue, peaking at around $4.3K at both the beginning and the end of April. However, the revenue dipped to approximately $2.7K by early June. Weekly downloads for the game fluctuated, with a high of about 28.4K in mid-April and a low of around 18.1K at the end of May. Meanwhile, weekly active users saw a steady increase from roughly 950K at the start of the quarter to over 1M by the end of June.
Minecraft maintained relatively stable weekly revenue, averaging around $1K throughout the quarter. The revenue saw minor fluctuations, with a slight dip to $839 in mid-May and a peak of $1.2K in early April. Unfortunately, no data was available for weekly downloads or active users.
PK XD: Fun, friends & games experienced a varied trend in weekly revenue, starting at $179 and dipping to $81 by mid-May, before recovering to $147 by the end of June. Weekly downloads for the game showed a declining trend, starting at 10.4K at the beginning of the quarter and dropping to around 5.2K by late May, before stabilizing around 6.7K in late June. Active users decreased steadily from about 210K at the start of the quarter to approximately 172K by the end of June.
IMVU: Social Chat & Avatar app saw fluctuating weekly revenue, with a peak of $134 at the end of April and a low of $43 by the third week of June. Weekly downloads for the app decreased from around 1.7K at the end of March to approximately 597 by the end of June. Active users also saw a decline, starting at around 9.8K and ending the quarter at roughly 8.3K.
Play Together recorded a modest increase in weekly revenue, peaking at $79 in early June. Weekly downloads showed a decreasing trend, starting at approximately 806 at the end of March and dropping to around 419 by the end of June. The game’s active users followed a similar downward trend, beginning at roughly 2.2K and ending the quarter at about 1.5K.
For more insights and detailed data, visit Sensor Tower.